Class B in context
Class A = discrete stroke/rest pattern per beat. Class B = a continuous stream of short wood-block clicks ("snippets") that fill a beat. Snippet density is computed from phase: 0 = start of the beat, 1 = end of the beat.
Density
Density = snippets per beat. Base=1 → 1 snippet per beat; Base=4 → 4 snippets per beat.
- Wave — oscillates around Base using Base and Var.
- Accel — ramps from Min to Max over the beat.
- Decel — ramps from Max to Min over the beat.
Curve (Advanced, Accel/Decel): negative = slow→fast; positive = fast→slow; 0 = linear.
Min / Max (Advanced) clip density and define the ramp range.
Randomize (Rand B)
Randomizes all density parameters within safe ranges and updates the UI.